A refresh (リフレッシュ Rifuresshu) is the action taken immediately when a player's deck has run out of cards.
Refresh is done immediately when a player's deck has run out of cards, regardless if it is during the Draw Phase, an ability, or the opponent's turn. When a player's deck has run out of cards, the player shuffles his trash then replaces it as the new deck. Then that player moves 1 of their Life Cloth, if any, to their trash.
If a player runs out of cards in their deck in the middle of drawing during their draw phase or during a card's ability, the player does as much as they can, then refreshes. The ability is not continued after refreshing. For example, if THREE OUT is used while you have two cards in your deck, you draw two cards, discard one card, and refresh. You do not draw the third card.
If a player has 0 Life Cloth while refreshing, they refresh normally, without putting a Life Cloth into the trash. They do not lose the game or suffer any penalties.
If a player runs out of cards in their deck and they have no cards in their trash, the game continues without the player refreshing. The player does not lose the game. They refresh the moment a card is put into their trash.
Whenever the turn player refreshes for the second time in one turn, their turn ends immediately. This does not apply to the non-turn player.
|Colors||White ● Red ● Blue ● Green ● Black ● Colorless|
|Card Types||LRIG ● ARTS ● SIGNI ● Spell ● Resona|
|Game Zones|| Check Zone ● Deck ● Ener Zone ● Field (SIGNI Zone, LRIG Zone)|
Hand ● Life Cloth ● LRIG Deck ● LRIG Trash ● Trash
|Game Mechanics|| Ability ● Attack ● Banish ● Coin ● Cost ● Crush ● Damage ● Discard ● Draw ● Exclude|
Ener Charge ● Exceed ● Freeze ● Grow ● Life Burst ● Up/Down ● Refresh ● Remove
|Keywords|| Accessory ● Assassin ● Bet ● Chain ● Charm ● Cross (Heaven) ● Double Crush ● Encore|
Guard ● Lancer ● Layer ● Multi Ener ● Rise ● Shadow ● Trap ● Triple Crush ● Virus
|Miscellaneous||FAQs ● Mayu's Room ● Rule processing ● Trigger ability|