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Gurehozame, Water Phantom Princess/Rulings

< Gurehozame, Water Phantom Princess

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  • DYNAMITE and Burst Rush allow for this card's first [Constant] to be triggered.
  • Once the conditions for Gurehozame, Water Phantom Princess's second [Constant] have been fulfilled, it must be triggered; you cannot choose to not trigger it and save it for later.
    • If you have multiple Gurehozame on the field, when you draw a card, all of their abilities trigger at once.
  • You cannot choose whether to up or down each individual SIGNI for Gurehozame, Water Phantom Princess's second [Constant]. You must up all of the chosen SIGNI, or down all of the chosen SIGNI.

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