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SetupEdit

To begin the game:

  • Search your LRIG deck for a level 0 LRIG card and put it face down in front of you.
  • Decide who goes first.
  • Draw 5 cards. At this point, you may return any number of cards in your hand to your deck, shuffle your deck, and draw the same amount. You may only do this once.
  • Put the top 7 cards of your deck into your life cloth, face down.
  • Both players flip their level 0 LRIG face up.

PhasesEdit

Up PhaseEdit

All of the turn player's downed LRIG and SIGNI are upped (straightened up), unless prevented from doing so by freeze.

Draw PhaseEdit

The turn player draws 2 cards.

On the first turn of the player going first, that player draws 1 card instead.

Ener PhaseEdit

The turn player may move a card in their hand OR one of their SIGNI in play to the ener zone. These actions are not mandatory, and may be skipped. This action of moving SIGNI in play to the ener zone does not count as a banish.

Grow PhaseEdit

The turn player may pay the grow cost of a LRIG card in their LRIG deck. If they do, that player grows their LRIG, putting that LRIG card on top of their current LRIG. Players can only grow a LRIG by one level each turn. It is possible to grow a LRIG to one of an equal or lower level.

Like the Ener Phase, growing your LRIG is not mandatory, and may be skipped.

Main PhaseEdit

The turn player may do these actions any number of times:

  • Play SIGNI. Players cannot play SIGNI of a higher level than their LRIG, and the total level of their SIGNI cannot exceed the LRIG's limit.
  • Play spells and ARTS with Use Timing [Main Phase] by paying their costs.
  • Activate Action abilities.

Also, the player may remove their SIGNI once per turn. To remove, the turn player chooses any number of their SIGNI and puts them into the trash. Resonas cannot be put into the trash (and thus moved to the LRIG Deck) in this way.

Attack PhaseEdit

Main article: Attack

If it is the first turn of the entire game, the turn player skips this phase.

The attack phase consists of four consecutive steps, none of which are mandatory.

ARTS Use StepEdit

The turn player may use any number of ARTS that can be used during the attack phase. Then, the other player may use ARTS.

SIGNI Attack StepEdit

The turn player may attack with their SIGNI.

LRIG Attack StepEdit

The turn player may attack with their LRIG. If your LRIG has attacked, you can't use your SIGNI to attack anymore during this attack phase, as the SIGNI attack step has already passed.

Guard StepEdit

The non-turn player may discard a card with Guard from their hand to disable the attack of the attacking LRIG.

End PhaseEdit

If the turn player has 7 or more cards in their hand, they discard until they only have 6.

Gameplay
Colors White WhiteRed RedBlue BlueGreen GreenBlack BlackColorless Colorless
Card Types LRIGARTSSIGNISpellResonaKeyCraft
Game Zones Check ZoneDeckEner ZoneField (SIGNI Zone, LRIG Zone)
HandLife ClothLRIG DeckLRIG TrashTrash
Game Mechanics AbilityAttackBanishCoinCostCrushDamageDiscardDrawExclude
Ener ChargeExceedFreezeGrowLife BurstUp/DownRefreshRemove
Keywords AccessoryAssassinBlood crystal armBetChainCharmCross (Heaven)
DecorateDouble CrushEncoreGuardLancerLayerMulti Ener
Ride (Drive) ● RiseSeed (Bloom) ● ShadowS LancerTrapTriple CrushVirus
Miscellaneous FAQsFormats (Key SelectionAll-Star) ● Mayu's RoomRule processingTrigger ability

Start a Discussion Discussions about Gameplay

  • WEBXOSS Bugs

    16 messages
    • There is no may clause on Metsumi. It's mandatory.
    • Skills which activate automatically are resolved automatically by the game. Skills which involve a user choice have a resolution step for wh...