In WIXOSS, all decks must follow these rules:
- All decks must have exactly 40 cards.
- All decks must have exactly 20 Life Burst cards.
- Decks cannot have more than 4 copies of a particular card.
In addition, there are deck construction rules for the LRIG Deck, which are present in this page for convenience:
- All LRIG decks can have up to 10 cards (LRIGs, ARTS, and Resona).
- All LRIG decks must have a level 0 LRIG. (Level 0 LRIG cards may be legally proxied for tournaments.)
- LRIG Decks cannot have more than 4 copies of a particular card.
At the beginning of the game, each player shuffles their deck, draws 5 cards from the top of their deck, and may return some of the drawn cards to the deck and redraw (see Setup). Then, each player puts the top 7 cards of their deck face-down as Life Cloth. During the first turn of the player going first, that player draws 1 card during their draw phase; after the first turn, players draw 2 cards during their draw phase.
During the game, unless a card allows you to search your deck, players cannot look at the contents of decks or change the order of the cards in them.
Running out of cardsEdit
- Main article: Refresh
If a player runs out of cards in their main deck, they do not immediately lose the game. Instead, they shuffle all the cards in the trash into their deck, then put one of their Life Cloth into the trash.
|Colors||White ● Red ● Blue ● Green ● Black ● Colorless|
|Card Types||LRIG ● ARTS ● SIGNI ● Spell ● Resona|
|Game Zones|| Check Zone ● Deck ● Ener Zone ● Field (SIGNI Zone, LRIG Zone)|
Hand ● Life Cloth ● LRIG Deck ● LRIG Trash ● Trash
|Game Mechanics|| Ability ● Attack ● Banish ● Coin ● Cost ● Crush ● Damage ● Discard ● Draw ● Exclude|
Ener Charge ● Exceed ● Freeze ● Grow ● Life Burst ● Up/Down ● Refresh ● Remove
|Keywords|| Accessory ● Assassin ● Bet ● Chain ● Charm ● Cross (Heaven) ● Double Crush ● Encore|
Guard ● Lancer ● Layer ● Multi Ener ● Rise ● Shadow ● Trap ● Triple Crush ● Virus
|Miscellaneous||FAQs ● Mayu's Room ● Rule processing ● Trigger ability|